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Thread Statistics | Show CCP posts - 29 post(s) |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
306
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Posted - 2015.10.27 01:24:25 -
[1] - Quote
There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
307
|
Posted - 2015.10.27 11:50:10 -
[2] - Quote
Destiny Dain2 wrote:Can a Citadel change their fit on the fly with weapons and ammo?
I picture a sub-capital fleet come in on the final round and the persons Citadel is fitted for them and then when the timer starts, in come the Capitals with no way to defend.
Once it is being attacked it is locked |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
307
|
Posted - 2015.10.27 11:54:12 -
[3] - Quote
Do we know for sure what is happening with BPO's
Nullarbor has been saying all new BPO's on slack, but now it seems it is a name change, not sure if that is in theory or reality on TQ
If there is a name change on TQ, that effectively ends outpost construction
So, will the outpost BPO's change name on TQ, if so, when, or will there be all new BPO's and then at some point in the future you can sell or trade in your old outpost BPO's? |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
307
|
Posted - 2015.10.27 11:55:55 -
[4] - Quote
Rek Seven wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety It is the same thing. You can still instantly warp to a citadel without any effort as apposed to the current requirement to locate the correct moon to find a pos. We should be able to fit a mod to a citadel, which prevents a warp to without the use of combat probes.
That kind of stuff will come with the observatory array, the possibilities for that are endless |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
307
|
Posted - 2015.10.27 12:19:46 -
[5] - Quote
Ekaterina 'Ghetto' Thurn wrote:As I understand the changes the new Citadels will eventually replace POSes and POSes will be removed from the game. Currently if someone wanted to, for example, compress ore in high sec they would probably use a small POS tower and a compression array along with a little fuel. A small POS tower and compression array would cost somewhere in the region of 100 million ISK plus the negligible fuel cost to compress a billion ISK worth of ore. If in the new system a medium sized Citadel has to be used to complete the same task the outlay will be six BILLION ISK plus costs of additional modules and maybe rigs as well instead of the previous 100 million ISK initial outlay. So my question is will there be a new structure type other than Citadels to complete tasks such as compression of ore in high sec systems  If not I suppose the alternatives are to either allow compression as a service in NPC stations or allow the Rorqual to operate in high sec systems. Unfortunately both of these alternatives come with obvious problems. So I would suggest a new type of smaller structure needs to developed to complete compression of ore in high sec systems.
So, you can afford several billion for a rorqual, but not 600 mil for a medium citadel to compress....... |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
307
|
Posted - 2015.10.27 13:22:29 -
[6] - Quote
Ekaterina 'Ghetto' Thurn wrote:Kenneth Feld wrote:Ekaterina 'Ghetto' Thurn wrote:As I understand the changes the new Citadels will eventually replace POSes and POSes will be removed from the game. Currently if someone wanted to, for example, compress ore in high sec they would probably use a small POS tower and a compression array along with a little fuel. A small POS tower and compression array would cost somewhere in the region of 100 million ISK plus the negligible fuel cost to compress a billion ISK worth of ore. If in the new system a medium sized Citadel has to be used to complete the same task the outlay will be six BILLION ISK plus costs of additional modules and maybe rigs as well instead of the previous 100 million ISK initial outlay. So my question is will there be a new structure type other than Citadels to complete tasks such as compression of ore in high sec systems  If not I suppose the alternatives are to either allow compression as a service in NPC stations or allow the Rorqual to operate in high sec systems. Unfortunately both of these alternatives come with obvious problems. So I would suggest a new type of smaller structure needs to developed to complete compression of ore in high sec systems. So, you can afford several billion for a rorqual, but not 600 mil for a medium citadel to compress....... The dev blog price for a medium citadel is stated as six billion ISK and not 600 million. If it was 600 million I wouldn't have raised this issue.  I could afford a Rorqual but the Rorqual cannot be used currently in high sec. I would not advocate the use of the Rorqual in high sec either with its current stats as that would further collapse the ore/mineral prices. Relatively new pilots and probably many others would not be able to gather six billion up to access compression in high sec. I am asking for CCP to retain a reasonable, in terms of ISK cost, method of compression and increased reprocessing yield as we currently have with the POS system in high sec systems.
Buy a BPC for cheap and build it for 600 mil |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
307
|
Posted - 2015.10.27 14:10:39 -
[7] - Quote
Ekaterina 'Ghetto' Thurn wrote:Reading the blog again I agree with others that 30 billion-ish is going to be too cheap in terms of ISK available for alliances. I don't know what price they should be but it needs to be more than that.
PS I'm referring to the price of the XL sized citadel.
You might want to take some time and read the blog again
You seem to be pulling numbers of out thin air
The numbers are even given to you int he blog, you don't have to calculate anything
XL is estimated to be 70 bil to build and 1-23 bil for rigs
So total is estimated to be 73 to 130 bil depending on rigs, service modules and other fittings will add even more isk |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
308
|
Posted - 2015.10.27 17:43:25 -
[8] - Quote
Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid?
NOTHING is automated defense
if citadel is not manned it will do NOTHING |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 18:46:26 -
[9] - Quote
naed21 wrote:Can directors kick people out of controlling a citadel? What happens when a spy takes control and shots your own fleet? Can that spy stay in control forever? (Well, until downtime that is, but I know they want to get rid of downtime).
I could imagine 3 spys taking turns getting burned for each reinforcement cycle and basically giving away an XL kill.
Yes |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:15:46 -
[10] - Quote
Vivi Masivi wrote:CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game? As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way. Now you're thinking to remove Outposts as well?
outposts will go away, PERIOD
when, where, what timeframe and how has not been decided yet |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:16:55 -
[11] - Quote
Max Kolonko wrote:Vivi Masivi wrote:CCP Ytterbium wrote: Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.
Am I right in thinking that you will remove Outposts from game? As previously I saw picture that in the end of transition process we will be banned of building new Outposts and upgrades will be reimbursed in some way. Now you're thinking to remove Outposts as well? they stated from the beginning that this will be the end goal, all pos and player stations removed as more and more functionality is being migrated into new structures
PLEASE stop saying player "Stations" they are called OUTPOSTS
Normally, I wouldn't care but the difference between an outpost and a station kinda matters here and is causing a cubic fuckton of confusion |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:32:27 -
[12] - Quote
Rek Seven wrote:Kenneth Feld wrote:Rek Seven wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety It is the same thing. You can still instantly warp to a citadel without any effort as apposed to the current requirement to locate the correct moon to find a pos. We should be able to fit a mod to a citadel, which prevents a warp to without the use of combat probes. That kind of stuff will come with the observatory array, the possibilities for that are endless I hope you are right but we don't know that for sure do we?
I don't think CCP knows, at this point there are 10000000 possibilities, but if that one was to happen, it would be in the obs array realm |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:34:13 -
[13] - Quote
Rek Seven wrote:CCP Ytterbium wrote:Kenneth Feld wrote:There seems to be some confusion about overview and warping etc
If you have docking rights, the citadel shows up on overview
If you don't
Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.
Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety This man. He gets it. It's a shame you don't  Warping to an anomaly is essentially the same thing as warping to something on overview. Conciser intel is gathered in wormhole space. Are you adding new scanners that can be used while cloaked, or will we have to decloak to gather intel? If it's the latter, that is not good! Maybe you don't understand what the issues? I have tried to explain multiple times if you care to look.
the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.
Maybe i don't understand you question fully.
If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:35:27 -
[14] - Quote
Also, I wasn't answering you specifically, there were plenty of people who didn't understand when and what would be on overview and warpable |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 20:52:04 -
[15] - Quote
Octoven wrote:Saede Riordan wrote:Quote: A Medium structure hull may be deployed from an Industrial, Large and X-Large require a freighter. Yes, we do are aware this make things more complicated to deploy a Large or X-Large structure in low class wormhole space. This is intended. CCPlease. Give us low-class wormholers so sort of break here. You're essentially saying that we'll need to build an otherwise completely useless freighter which will be trapped in our wormhole solely for the purpose of deploying large citadels. And make no mistake we need large citadels many of us have large numbers of capitals and we'll need places to put them. I get not wanting us to easily put up XLs, (not that it'd be easy anyway with the ISK cost involved), but come on. None of us are going to leave our capital fleets floating in space outside mediums, we just won't use these structures and we'll keep using towers. You have to give us some realistic option to store our capitals and telling us to build a two billion isk ship that we can't use for anything else is not realistic. Either make them fit into something other then a freighter, or give us a way to shove freighters through our wormholes. This feels like a slap across the face to low class space. This of course will only work until the removal of POSes from the game and then youre boned because you cant dock a freighter to a med citadel sooo id imagine you wont be able to construct one there either. Unless that gets clarified you essentially will have to build the freighter while POSes are still around and hope your L or XL doesn't go pop after they get removed.
Can tether a titan to a medium, can tether a freighter to a medium and access hangars, where you can drag the citadel to your cargo bay on your freighter |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 21:57:04 -
[16] - Quote
Vivi Masivi wrote:I know that POSes will not removed instantly after Citadel release. When CCP will add all new structures to replace old system - POSes will gone... But I have a question
How will new system replace cynosural system jammers, jump bridges, cynosural generator arrays??
Will it be new stand alone structures, or we will have service modules to fit into citadels???
Read the FIRST blog from like 6 months ago, it is all explained
cyno jammer and beacon is on gates
gates are essentially jump bridges
there might be a temp cyno beacon on citadels until gates are introduced
yes, no, maybe, sort of, yes |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 21:58:19 -
[17] - Quote
Balthizarr wrote:Are there any plans to finally make walking in stations possible with these new citadels, seeing as were now getting these new massive buildings we can dock with and call home????
When you dock, you are still in space
overview is gone, citadel services appears, but you see space, just like you did in your ship
There is no "Station" to walk in |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 22:02:31 -
[18] - Quote
Rek Seven wrote:Kenneth Feld wrote: the issue is there can be upwards of 2000 citadels in a single system, do you really want 2000 items on your overview? I don't even want that many in probe results screen, but that is better than waiting for overview to load.
Maybe i don't understand you question fully.
If you are asking about cloaked, you get little to no intel cloaked, you will have to uncloak and scan
You have got it backwards. I DON'T want hostile to be able to warp to my Citadel (using overview or scan window) without any real effort. If that means i need to put a mod/rig on my citadel, so be it... As a wormhole I would love it it went further and i could hide my pos from d-scan but i doubt ccp would do anything that cool.  In case you are not experienced how wormholes/pos scouting works; we can currently gather intel without decloaking so to take this away would be a bad move IMO.
Listen, i don't have a dog in this fight, i just don't care
I am explaining the way it is currently being developed, of course it could change
If you don't like it, don't **** on the messenger, contact your CSM and convey how bad it is |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.27 22:43:41 -
[19] - Quote
Terranid Meester wrote:Querns wrote:Industry job costs actively remove the isk spent from the game. Crius added a fairly significant isk sink in this form. I stand corrected. guess I didn't get the memo  Cheeky to ask but anyone got a link? Also regarding the number of citadels a person can put up at a time, will there be restrictions? We all know titans were supposed to be rare so what is stopping anyone from spamming single systems with hundreds of citadels?
Welcome to Crius July 2014
job install costs
There are several 100+ page threadnaughts on it from over a year ago
Google -> that way |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.28 03:37:07 -
[20] - Quote
Vincent Athena wrote:Obil Que wrote:Sir SmashAlot wrote:Does the citadel need to be manned by a player for the weapons / defenses to work?
Will groups in High Sec (During War), Low, WH, and, Null be forced to have station alts sitting in these things 23/7 in order to blap anyone on grid? Yes. This has been the case since the first devblog You don't have to man them 23/7, only during your vulnerable windows (3 hours / wk for a M) I assume this time is extended if the citadel is under attack? That means the enemy just needs to shoot now and then, extending the time, until some real life issue forces me log off. This means that, for small or one man corps, a citadel is not a viable option. Note that the present POS is a viable option, because I can take it down during the 24 hour warm-up period of the war.
1. You have to meet a minimum dps threshold or it doesn't count as "damage" you can't take a potshot every 15 min and call it DPS
2. If it goes 15 minutes with no dps applied it reps hull, armor, shield to full and vulnerability window is over |
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Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.28 15:48:18 -
[21] - Quote
Gunrunner1775 wrote:With reguard to the weapons for the citadels....
AOE weapons were mentioned...
This will cause issues in high sec, can i assume they will be unuseable in high sec?? (ie 3rd party neutrals getting caught up in the area of effect, and concord follow on reaction)
Nope, not allowed in high sec
Citadel weapon safety set to permanent green |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
309
|
Posted - 2015.10.29 00:28:47 -
[22] - Quote
Justa Hunni wrote:Querns wrote:Justa Hunni wrote:EvilweaselSA wrote: blow up the old one and use asset safety to automove
Except of course if you are in a wormhole since only nullbears and other empire scum get asset protection. I can't actually tell if you're boasting or complaining, but in the latter case, you can blame the wormhole community for that being the case. Asset safety was originally going to apply to wormholes. Complaining actually  I see some people saying that it was the "WH community" that demanded the removal of asset protection but actually what I've seen is when the plans were first made available, it was the whole "to recover you'll have to build another citadel in the same system to recover" that they were not in favour of. And of course, most of the WH people I've seen posting on this and otehr threads are not in favour of WH space being the only one where you will lose everything if your space castle goes boom. So not sure which part of the "WH community" to which you are referring. Now if they had offered a similar asset protection system as they did to everyone else, (i.e. your assets can be recovered at an NPC station for a price) instead of the ludicrious "you'll have to put up yet another citadel in the system where you lost the last one" maybe the WH community would have been more receptive. But then again, not like CCP is really supportive of small WH corps.
You need to listen to the WH Q&A that was posted, WH corps were brutal, they wanted zero asset safety under no circumstances
None
ZERO
Nada |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
312
|
Posted - 2015.10.30 14:34:50 -
[23] - Quote
Pine Marten wrote:Why has the design decision been made to make every station look the same?
even the M/L/XL citadels all look different
I don't even know what you are asking honestly
So far no new structure we have see even looks remotely the same as each other or anything in game
If you mean a goon XL vs a PL XL vs a PFR XL
Yes, they will look the same, but the new structures uses the same technology as skins, so when the art department comes off 24 hr watchlists, they might have time for skins |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
313
|
Posted - 2015.10.30 15:27:35 -
[24] - Quote
Tipa Riot wrote:Querns wrote:Tipa Riot wrote:Querns wrote: How is tethering any different than the undock invulnerability timer, or using an instadock, or a POS shield?
Invuln timer is 30s and can be broken by piloting error, tethering is infinite and fool proof. Instadock spots are open to piloting errors too, tethering means warp to 0 and you are safe (except bubble, but those don't exist in low). Yes, it's more like POS shields, but those are not the default home for most of the people today. Tethering can be broken by pilot error, too. It deactivates if you accrue a weapons timer, and if you fly out of range. I fail to see how an instadock is open to piloting error. You warp to the bookmark at zero, you dock. You can even engage autopilot in the middle of the warp to make the server forcibly dock you without any interaction on your part. The only difference between being in dock range of a station and being in tethering range is that in the case of a station, you have to hold down the D key and click on the station in order to activate the safety part. I have a lot of people on my killboard who messed up with docking/undocking ... most poeple don't know/use the autopilot trick, they warp and dock manually, with tethering it's just warp, dock whenever you want, look around, no rush, no stress. With undock the same, today you have max. 30s outside before you are forced to do something to keep yourself safe ... ... basically POS shield security for everyone. BTW, what will be the radius of tethering? Small as for station docking range or large like POS shields?
LARGE
Think 40-50km |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
315
|
Posted - 2015.11.01 21:52:31 -
[25] - Quote
Gabriel Karade wrote:
Stupid forums were giving me quote errors, so i deleted the whole damn mess...but you guys should understand this answer....
Well, POS's aren't being removed until all 8 types of structure are in the game and we have 100% overlap of functionality.
That beign said, do we know how much a XL assembly arrays costs? They can certainly dock there as they are built there
What about a XL drilling machine, we have been told we can reprocess them, so they should be able to dock.
Do we know how much any of these structures cost?
Citadels are the biggest, badest and most expensive, with good reason, they are your home, but to think they are the only one of the 8 that can dock a SC/Titan MIGHT be strecthing it as we have no idea. So until we have a better picture, i think you are crying over the possibility in 2 years someone might spill milk |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
315
|
Posted - 2015.11.01 21:54:18 -
[26] - Quote
Iski Zuki DaSen wrote:the amount of salvage in need for t2 rig for citadels and especialy for xl size one is ridiculous also no trade goods are in need for citadel production
either fix the loot tabble of the salvage (the drop rate and the percentage should be higher and with better analogy ) or simply add few trade goods in rig making and cut the slavage needs by alote
Quite a few people have been hording salvage for years
There is plenty of supply there |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
315
|
Posted - 2015.11.02 12:16:55 -
[27] - Quote
Gabriel Karade wrote:Kenneth Feld wrote:Gabriel Karade wrote:
Stupid forums were giving me quote errors, so i deleted the whole damn mess...but you guys should understand this answer....
Well, POS's aren't being removed until all 8 types of structure are in the game and we have 100% overlap of functionality. That beign said, do we know how much a XL assembly arrays costs? They can certainly dock there as they are built there What about a XL drilling machine, we have been told we can reprocess them, so they should be able to dock. Do we know how much any of these structures cost? Citadels are the biggest, badest and most expensive, with good reason, they are your home, but to think they are the only one of the 8 that can dock a SC/Titan MIGHT be strecthing it as we have no idea. So until we have a better picture, i think you are crying over the possibility in 2 years someone might spill milk See, that was a perfectly reasonable post.... until you had to troll.... .....no, I'm am not 'crying' (seriously, grow up FFS...!), I am pointing out there is a gap in what is being proposed (which may or may not be filled by other structures).
Hmm, maybe lost in translation
"crying over spilled milk" is a phrase used to describe complaining about something that isn't even real or may not become real
It doesn't have to do with the physical act of crying or whining
My point still stands, we have only seen the first of 8 structures, which admittedly is the biggest, baddest and most expensive
Lets wait and see what the other 7 are, how much they cost and what can dock there before we jump to more conclusions about how much it will cost to dock a super |
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